Writing my tie-in novella for the Wasteland 3 video game

No Way Home was written as a companion to the Wasteland 3 video game by inXile Entertainment, and explores a beloved main character’s adventures between W2 and W3. (Available as part of the Digital Deluxe Version of the game through Steam.) The other two novellas you get as part of this package are written by Matt Wallace and Ari Marmell.

Cover art for all three novellas by Brissia Jiménez

I’ve gone back and forth about when to post this for a couple of months now. On one hand, I’m impatient and excited to talk about this project. I originally got the contract in 2019, and the finished novella was accepted by my editor last November, so I’ve been waiting over a year to share the details. I couldn’t even tell people I’d worked on this specific game – inXile’s third installment in their foundational post-apocalyptic video game series – until it was released at the end of August 2020. But that was 3 months ago, so why did I keep waiting?

Spoilers, and an NDA.

In order for me to talk about the writing part of this writing project, I have to talk about the games themselves, the lore and history, which means potentially spoiling the game for people who hadn’t played it yet. Because my novella is set between W2 and W3, I have to talk a little about the game that just dropped and a lot more about the game that came before. Wasteland 2 was released in 2014, which should be plenty of time to ensure that most people who want to play it have played it, right? Well, maybe not. See, there’s some people who didn’t grow up with Wasteland, who learned about it when they heard game 3 was coming out, and who just this year started playing game 2 to prepare.

Plus, Wasteland 2 has multiple endings. I’d played it through different ways before I was even hired to write for inXile, but I still hadn’t gotten the exact ending the studio considers to be canon history for going into Wasteland 3. So when I talk about that – which I will, in this post – it’s likely to surprise at least a few people, even on a game that’s been out for six years.

I love gaming. I wouldn’t want to anyone to ruin all the surprises on a new game for me, so I definitely don’t want to do that for anyone else. Plus, I signed an NDA when I was being considered for the job, which means I can’t say anything that isn’t public already. Because of that, I had to wait until certain plot points became public knowledge, or risk breaking my contracts (which I’d never ever do). To be safe, I waited three months after the newest game became available, and when I do talk about possible-spoilers later in this post, I’ll warn you first.

Continue reading “Writing my tie-in novella for the Wasteland 3 video game”