Please note: under normal circumstances this would have been posted and promoted on Wednesday Jan 20, 2021. Due to the US Inauguration and the flood of news surrounding it, I decided to push Phoebe’s interview by a day so it wouldn’t get lost. – Carrie Cuinn
Phoebe Barton is a queer trans science fiction writer. Her short fiction has appeared in venues such as Analog, On Spec, and Kaleidotrope, and she has experience with more than a dozen transit systems across North America and Europe. She serves as an Associate Editor at Escape Pod, is a 2019 graduate of the Clarion West Writers Workshop, and lives with a robot in the sky above Toronto. Connect with her on Twitter at @aphoebebarton or www.phoebebartonsf.com.
Today we’re bringing her in to talk about her latest release, a huge text-based interactive fiction game out now from Choice of Games.
Strange things are going down underground! Build your team, descend beneath the city streets, and face down daemons with magic and science in The Luminous Underground, a 660,000-word interactive, choice-based secondary-world science fantasy novel by Phoebe Barton. Can you and your crew clear out a haunted subway that’s slowly falling apart? Here’s your chance to find out! Grab your gear, build your team, and brave the tunnels – and if you’re good enough, maybe you can prove to everyone that you’re the best daemon hunter in town.
Without context, what’s one of your favorite sentences in the book?
It’s not a sentence so much as a line of dialogue, but it’s one I keep coming back to. I feel like it encapsulates the energy I put into the game, of doing your best but being thwarted by and and taking the heat for forces beyond your control.
“Bells.” McCowan brushes demolition dust and stray bits of wreckage off his coveralls. “I’ll bet we get blamed for this.”
What Earth-like traditions or objects were important to you to include in your story?
While The Luminous Underground is set in a secondary world, a lot of its aspects are imported from Earth for commentary and familiarity – which also makes it easier for me, because the work’s already been done! The Barrington subway is strongly influenced by the Toronto subway system, seeing as how that’s the one I’m most familiar with, but the most personal inclusion from reality is Bradford Street Public School in Chapter 1: it’s not based so much on my old elementary school so much as I used the memories of my old elementary school as a set.
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