Writer Wednesday: L.X. Beckett

L.X. Beckett. Photo courtesy of the author.

Toronto author and editor L.X. Beckett frittered their youth working as an actor and theater technician in Southern Alberta before deciding to make a shift into writing science fiction. Their first novella, “Freezing Rain, a Chance of Falling,” appeared in the Magazine of Fantasy and Science Fiction in 2018, and takes place in the same universe as their 2019 novel Gamechanger. Lex identifies as feminist, lesbian, genderqueer, married, and Slytherin. An insatiable consumer of mystery and crime fiction, as well as true crime narratives, they can be found on Twitter at @LXBeckett or at the Lexicon, http://lxbeckett.com.

Today we’re chatting about Beckett’s latest novel Dealbreaker, the sequel to Gamechanger

Dealbreaker cover art.

L. X. Beckett’s Dealbreaker is the thrilling sci-fi sequel to Gamechanger, perfect for fans of Neuromancer and Star Trek.

Humans achieved the impossible in Gamechanger: proving that Earth’s sentient population deserves a seat at the galactic table… or at least a shot at one. To be accepted by offworlder races who might otherwise swallow the Sol system into expansionist colonial empires, humankind must fix the planet’s ecological problems, invent FTL, rapidly develop wormhole technology, and leap a number of other arbitrary hurdles, all to prove they have an advanced and civilized culture.

Frankie Barnes was nine when first contact changed everything—like, everything–for humanity. Two decades later, she has fought her way onto the test pilot leaderboard, placing herself on the cutting edge of the effort to kickstart a faster-than-light revolution, before the aliens change their minds. Nothing matters more than preserving her people’s independence… or it didn’t, until she fell in love and married into a pack of husbands and wives who know all too well that test pilots have a screamingly high mortality rate.

But soon it’s clear that Earth’s problems are bigger than a few races arguing that humans are too toxic, greedy and backwards to be permitted free movement within the galaxy. Out at the most remote of Earth’s fragile space stations it becomes clear that would-be imperialist saboteurs are actively working to kneecap all Earth’s efforts to pull itself up. Set against the emerging threat of the foreclosure of earth, even her family’s fears and the threat of heartbreak aren’t quite enough to keep Frankie out of the pilot’s seat.

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Writer Wednesday: Phoebe Barton

Please note: under normal circumstances this would have been posted and promoted on Wednesday Jan 20, 2021. Due to the US Inauguration and the flood of news surrounding it, I decided to push Phoebe’s interview by a day so it wouldn’t get lost. – Carrie Cuinn

Phoebe Barton. Photo courtesy of the author.

Phoebe Barton is a queer trans science fiction writer. Her short fiction has appeared in venues such as AnalogOn Spec, and Kaleidotrope, and she has experience with more than a dozen transit systems across North America and Europe. She serves as an Associate Editor at Escape Pod, is a 2019 graduate of the Clarion West Writers Workshop, and lives with a robot in the sky above Toronto. Connect with her on Twitter at @aphoebebarton or www.phoebebartonsf.com.

Today we’re bringing her in to talk about her latest release, a huge text-based interactive fiction game out now from Choice of Games.

The Luminous Undergroud. Image from Choice of Games. Art by EJ Dela Cruz.

Strange things are going down underground! Build your team, descend beneath the city streets, and face down daemons with magic and science in The Luminous Underground, a 660,000-word interactive, choice-based secondary-world science fantasy novel by Phoebe Barton. Can you and your crew clear out a haunted subway that’s slowly falling apart? Here’s your chance to find out! Grab your gear, build your team, and brave the tunnels – and if you’re good enough, maybe you can prove to everyone that you’re the best daemon hunter in town.

Without context, what’s one of your favorite sentences in the book?

It’s not a sentence so much as a line of dialogue, but it’s one I keep coming back to. I feel like it encapsulates the energy I put into the game, of doing your best but being thwarted by and and taking the heat for forces beyond your control.

“Bells.” McCowan brushes demolition dust and stray bits of wreckage off his coveralls. “I’ll bet we get blamed for this.”

What Earth-like traditions or objects were important to you to include in your story?

While The Luminous Underground is set in a secondary world, a lot of its aspects are imported from Earth for commentary and familiarity – which also makes it easier for me, because the work’s already been done! The Barrington subway is strongly influenced by the Toronto subway system, seeing as how that’s the one I’m most familiar with, but the most personal inclusion from reality is Bradford Street Public School in Chapter 1: it’s not based so much on my old elementary school so much as I used the memories of my old elementary school as a set.

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